Game On: Understanding the World of Video Game in Adlerian Play Therapy

Learn about the power of video games to enhance your play therapy sessions.

Description

Do you have clients who dedicate much of their free time to playing video games, communicate using gaming terminology, and view life and relationships through the lens of gaming? Even during your play therapy sessions? Are you able to understand the stories they share about their experiences at home and with friends? Can you leverage their language and concepts to engage with them effectively in your play therapy sessions, or do you find yourself feeling lost, as if they’re speaking a foreign language filled with unfamiliar ideas?

Video games are a significant part of our culture and here to stay. As play therapists, we have a choice: we can overlook video games, or we can learn to incorporate them into our play therapy practice. Join this class to gain insight into the various video games currently popular among clients of all ages. We will explore key vocabulary, storylines, characters, relationships, and themes from these games. You’ll have the opportunity to practice utilizing this language and these concepts to foster connections and develop therapeutic metaphors and interventions in your play therapy work. 

 

 6 live webinar CE hours (non-contact) (Includes 2 hours play therapy seminal or historically significant theories, 2 hours play therapy skills and methods, and 2 hours play therapy special topics) This workshop meets APT's definition of "Live Webinar."

APT Approved Provider 99-055

 

League of Extraordinary Adlerian Play Therapists (LEAPT) has been approved by NBCC as an Approved Continuing Education Provider, ACEP No. 7402. Programs that do not qualify for NBCC credit are clearly identified. League of Extraordinary Adlerian Play Therapists (LEAPT) is solely responsible for all aspects of the programs.

 

Agenda

9am-10:15 am: Class

10:15-10:30 am: Break

10:30-12pm: Class

12pm-12:30 pm: Lunch (30 minutes)

1-2:45pm- Class

2:45-3pm: Break

3-4:00pm: Class and closing

Objectives

  1. Describe their attitudes toward video games and the place of video games in play therapy.

  2. Explain why it is important for play therapists to have some rudimentary knowledge about video games.

  3. Define 10 general video game vocabulary words and explain how they might use these terms in their play therapy sessions.

  4. Describe the process of finding out about specific video games and their content.

  5. List the requirements for a video game having a certain rating from the ESRB and discuss how to teach parents of play therapy clients how to use the ESRB rating to decide whether to let a child play that game.

  6. Describe and demonstrate how to use their information/knowledge about video games in designing therapeutic metaphors for play therapy clients.

  7. Explain the rationale for using video game play as part of a play therapy session.

  8. Explain how they could determine whether they wanted to use video game play in their play therapy sessions.