Video Games in the Play Room: How to Use Video Games in an Adlerian Play Therapy Session
Find out how to bring video games into the playroom and still be grounded in Adlerian Play Therapy.
Description
In the practice of play therapy, therapists can engage in meaningful discussions about gaming not only with play therapy clients but also with their parents. By incorporating gaming into conversations, play therapists create an inviting atmosphere where both clients and parents can share their experiences and feelings about video games. Moreover, therapists can give their play therapy interventions a fresh, innovative video game “paint job” (Insert infomercial voice) But wait, there’s more! There may be moments during sessions when therapists ask themselves, “Can I incorporate video games into my therapeutic approach?” The short answer is, it depends on various factors, such as the child’s interests, therapeutic goals, and the context of the session. The long answer, however, is far more nuanced and requires deeper exploration. What specific techniques can be implemented? How can therapists ensure that gaming complements rather than overshadows traditional therapeutic practices? To unlock the answers to these critical questions and discover how to effectively integrate video games into play therapy sessions, participants are encouraged to join the class! The session will delve into the intricacies of when and how to utilize video games, ensuring that therapists leave with practical strategies that enhance their practice and strengthen the relationships between themselves, their clients, and the clients’ parents. This opportunity promises to transform play therapy interventions and elevate therapeutic skills to the next level!
3 Non-Contact CE Hours (1 hour Play Therapy Skills & Methods, 1 hour Play Therapy Seminal or Historically Significant Theories, 1 Hour Play Therapy Special Topics).
APT Approved Provider 99-055

League of Extraordinary Adlerian Play Therapists (LEAPT) has been approved by NBCC as an Approved Continuing Education Provider, ACEP No. 7402. Programs that do not qualify for NBCC credit are clearly identified. League of Extraordinary Adlerian Play Therapists (LEAPT) is solely responsible for all aspects of the programs.
Agenda
Times are in Central Standard Time
9:00 am Start
12:00 am End
Objectives
1. Identify the benefits, challenges, and logistical considerations associated with incorporating video games into play therapy sessions.
2. Apply foundational play therapy skills in the context of video game interactions.
3. Analyze criteria for selecting suitable video games to enhance therapeutic outcomes in play therapy.